![]() These two bandits are guarding a stairwell leading to the upper levels of this underground chamber, but be warned that you’ll find a Rock Mantis waiting for you if you decide to go exploring. Try to take out the mage as quickly as possible before going after the archer. One is an ice mage, while the other has both a bow and machete. You’ll likey catch the attention of two more bandits here if you run around blindly. Take care when you step into the chamber from the pool you dropped down into. These bandits are ruthless, but fortunately for you also quite careless! You now have the clues you need to make the next step, but first you have to return to Berg. Once the coast is clear, examine the body you see at ground level and be sure to read the note nearby. If you have a ranged weapon on you, you can also simply take pot shots at the Mana Mantis from above, letting the ledges guard you from any ranged retaliation. This is in fact a Mana Mantis in hiding! If it is alerted to your presence, watch out for its ranged attacks and short-ranged blast attack centered around itself. Watch out for the suspicious looking Mana Crystal formation you see down there. ![]() Don’t just jump straight off the very top! What you need do is carefully drop down to ledges you’ll see below to your right (if you are facing the underground chamber). There are two such bugs here, so try to lure one out first if you are uncomfortable with taking on both at once.Ĭontinue down the cavern and you’ll soon emerge at the top of a large underground chamber. You’ll enter a small cavern and face a new foe: the Assassin Bug! These oversized roaches aren’t anything you can’t handle, so guard and counterattack as required. Ignore the other halls for now, as they lead to gates that are locked until you get a key off a bandit leader later. Open the gate at the end of the hallway up ahead, then at the four-way intersection head to your left. Here you’ll face off against two more bandits, each armed with Miner Pickaxes. ![]() You usually aren’t able to climb ladders in this game, but this particular ladder will transport you to another area: the Ancestor’s Resting Place. Otherwise all you need to do here is interact with the only ladder resting against the wall in the room you first emerged in. Try to lure them out one by one if you wish to take them out. The archive room nearby however does hold two bandits one armed with a steel saber and shield, and the other with a polearm. In spite of its name, the Necropolis holds no undead foes (at least the sections you are able to access for the duration of the quest). Go around the chamber hall to reach the staircase leading down, and enter the fancy set of doors. Your next task is to enter the Necropolis located directly under the Blue Chamber itself. Turns out Rissa and some other Chamberlords have been kidnapped! Are you a bad enough dude to rescue Rissa? Once the dust has settled, speak with both Gabriella and Sagard. Join the fray and take out any remaining Marsh Bandits (don’t worry, the armoured hyena is on your side for a change!). You’ll bear witness to a chaotic scene, with Chamberlords Gabriella Sullivan and Sagard Battleborn fighting off some decidedly unwelcome guests. Well this doesn’t set the stage for anything suspicious at all! And wouldn’t you know it, you’ll barely be a few paces from the Blue Chamber before you’re immediately informed to return inside at once! Speak with Rissa again when you are ready, and you’ll be asked to head to the Old Coin’s Inn back in town to check on a late delegation.
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